TEXT_LURP
2019. 4. 3. 17:53ㆍStudy/Houdini
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vector min,max,size;
getbbox(0,min,max);
size = getbbox_size(0);
vector center = avg(min,max);
@P -= center;
@P.y += size.y/2;
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@pscale = 0.01;
@pscale = fit01(rand(@ptnum),chf("seed")*0.001,chf("seed")*0.004);
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vector m = point(0,"P",@id);
vector u = point(1,"P",@id);
vector e = point(2,"P",@id);
vector i = point(3,"P",@id);
int sub = 0;
vector text;
vector pre_text = m;
float num = float(chf("lerpa"));
if (num <= 1){
text = u;
pre_text = m;
sub = 0;
}
if (num > 1 && num <= 2){
text = e;
pre_text = u;
sub = 1;
}
if (num > 2 && num <= 3){
text = i;
pre_text = e;
sub = 2;
}
vector lerp_pos = lerp(pre_text,text,chf("lerpa") - sub);
@P = lerp_pos;
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